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Question 2: Uncovering the tacit mental moves
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== Alternative Decoding techniques (aka Flash Decoding) == While the second step of the[[Decoding the Disciplines]] model privileges the interview, a memorable and reliable step, it has a few drawbacks. Limitations of Decoding interviews include: # The interview isn’t always 100’% successful in unpacking the specialist’s thinking into intelligible components and must be revisited several times for success. # Interviews are arduous, sometimes like mental duels with the specialist making analytical leaps that leave the interviewers adrift in unknown territory without a clear path forward. # Interviews are time consuming. When only one specialist can be interviewed at a time and some ''Decoding'' groups as large as 100 needing to uncover their mental moves, there’s not enough time or staff to conduct the interviews. Flash ''Decoding'' offers a potent short-cut to uncover the often-invisible mental moves of educators. Alternate forms of ''Decoding'' give us that “flash” of insight that helps us uncover implicit mental processing so they can be brought to the forefront and scaffolded for the students”<ref name=":0">Middendorf, J., & Mondelli, V. (2025). [[Flash Decoding with Analogies, Game Mechanics, and AI Assistance: Alternatives to the Traditional Decoding Interview]]. ''Transformative Dialogues: Teaching and Learning Journal'', ''18''(3), 61-83.</ref> === Analogies === One of the most powerful alternative techniques for Decoding is through analogies, metaphors, and narrative stories, although for brevity, we refer to all these as “analogies”. Analogies are inferential frameworks that help novices or students learn new ideas because they can transfer something they know in one domain to a different or new domain.<ref>Jones, N. A., H. Ross, T. Lynam, P. Perez, and A. Leitch. 2011. Mental models: an interdisciplinary synthesis of theory and methods. ''Ecology and Society'' '''16'''(1): 46. [online] URL: http://www.ecologyandsociety.org/vol16/iss1/art46/</ref> To come up with an analogy, it helps to consider the characteristics of a good analogy. It must be from outside the target field because the new context helps see the characteristics of the analogy (and thus the characteristics of the mental move). What is this kind of thinking? What is the DOING? Where does it fit in [[Middendorf’s Revised Bloom’s Typology|Bloom’s typology]]? Is it remembering, paraphrasing, applying, analyzing, evaluating, or creating?<ref name=":1" /> Once we have classified the type of mental move, we’re ready to look for a new context, the analogic context. The prompts for finding an analogy, are, “What is this kind of thinking '''like'''?” and “Where have I seen this mental move before?” When placing the mental move in a new context, be sure the new context is relatable to students or your audience. === Bottleneck writing tour === A [[Decoding as a writing process|reflective writing process]] with rounds of reiterative writing about the bottleneck and the mental move.<ref>Lahm, S. (2016).''Writing in teaching: Tools for instructors''. UTB Barbara Budrich.</ref> This process uses a series of prompts focused on [[Step 1 - Identify a Bottleneck to Learning|Step 1 Identify the Bottlenecks]] and Step 2 Uncover the Tacit Reasoning of the Specialist. It works well when Decoding in large groups and self-directed teams. The final question brings in the interlocutor(s). === Concept or mindmapping or flow charting === Ask the specialist to make a concept/mind map or flow chart of the mental move and explain in words (a think-aloud) as they draw it. Be sure to write down what they say. === Three-dimensional modeling === Use simple materials such as playdough, Legos, or sticks and grass from the garden, build a physical model of the mental move. Then write down in a few words what the model portrays. Voila—what we write down describes the mental move. === Rubric building === Start by listing frequent mistakes students make on a specific concept or assignment (the bottlenecks). Then create a corresponding list of the opposite of each mistake—a list of what the specialist does to avoid each mistake—which turns out to be a list of the mental moves. As an example, Shopkow, in her [[How Many Sources Do I Need?|SoTL award winning article]] shows the rubric she made for writing article reviews and microhistory.<ref>Shopkow, L. (2017). [[How Many Sources Do I Need?|How many sources do I need?]] ''The History Teacher'', ''50''(2), 169–200. Rubric in Appendix A.</ref> The rubric is based on a comparison of student mistakes and desired mental moves, which she calls the GOAL. To create the rubric, she lists the mistakes (bottlenecks) students make in identifying a historical argument for an article review. The reviewer doesn’t * identify the argument in the article correctly (the argument as the reviewer has presented it doesn’t make sense). * explain the argument in the article clearly (I can’t figure out what the argument is from what the reviewer has said). * doesn’t recognize the argument. * address all the parts of the argument. Besides listing the mistakes, Shopkow also provides the GOAL for making an argument * the reviewer “clearly explains the argument in the article, giving the parts of the argument as well as the overall argument.” The goal in her rubric spells out the desired mental move. === Game mechanics === “At the heart of designing an ''educational'' game, the instructor considers which mental moves to center the game around. What kind of thinking do we want students to practice in the game? To do so, just as when flash ''Decoding'' with analogies, we start from a bottleneck—where do students struggle to understand? What kind of thinking will this entail? How does flash ''Decoding'' with game mechanics work? Choose a bottleneck in your course where students repeatedly struggle. These days, we can ask Chat GPT to brainstorm the reasoning an expert uses to get through the bottleneck. Then we can ask Chat GPT to build a game.”<ref name=":0" />
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